An ocean planet is great for establishing that feeling of helplessness and cosmic smallness.īut so is standing on a tiny planet that snows flurries of frozen methane, with a tiny-ass gravity well, where losing your footing means hurtling out into the black void. I really like the concept of exploring alien environments and space in general, and the atmospheric existential dread that comes with all that. Personally, I'd like to see a game set in the same universe as Subnautica, but not necessarily water-themed. You might have different ones, that's cool! They should turn slower, roam bigger distances and move more naturally for their body shapes. All they do is twist around in small circles. This was true from both Subnautica OG and BZ. I feel leviathan animations need a lot of work. They're big animals, which in the real world, means they need big areas to navigate. I'd love to see them appear in areas that I thought were safe. Not just twist around like spaghetti in a tiny area. And speaking of leviathans, it'd be awesome to see them roam big distances. The next game should have more threats from leviathans. Plus there are too few dangers in the map. The Chelicerate is really not that threatening compared to the ones in Subnautica. At least I don't get that with the seatruck, mainly because it moves at a snails pace, and you can't get motion sickness from standing still.ġ0. Wait, did I say the seatruck was the worst thing to drive? No that's wrong, it's the snowfox. I stopped building additional modules for the seatruck, because even with the HP and power upgrades, it's the worst thing in the world to drive.ĩ. It triggers my OCD to build lockers out of alignment next to each other!Ĩ. A "snap" feature to align things like wall lockers. I love the bigger bases, and also the easier requirements to craft some items (like Plasteel)ħ. Dynamic weather is nice, please keep that going forwardĦ. I thought games should be "bigger and better" in sequels. This one? Wow, the fabricator caves for example, is amazing but let down by it's tiny size and that it's only 950m deep. The original game had enormous biomes which took ages to explore and then an entirely new world the further down you went. Go deeper! The max depth in this game is disappointing. And the rest of the game is the same small biomes, small underwater sections, with the map dominated by too much land.ģ. Including the deeper sections it was explored so quickly. I was shocked at how small the Twisty Bridges biome was. If you return to the water, make more biomes and make them bigger. Subnautica should be predominately an underwater game not 50/50 water/land as it seems in BZ.Ģ. Please don't forget the title of the series. There are millions of games, with better land gameplay implementations. these are dangers we don't experience on land. The verticality of movement, the unknown dangers, the thin shell (glass!) between life and death. Put us underwater, and things change drastically. We're land creatures, we have a natural affinity to explore on foot. The mysteries underwater are so much better to explore when you're feeling unsafe.Return to a predominately water-only game. These are the things I would like to see in a future game, based on my experience in both Subnautica and Below Zero:ġ. What I found, even in an unfinished state, wasn't something that I got excited about, which made me think about the future of the series, if there is one. So when Below Zero was announced, I decided to jump in and test the waters (pun intended). My kids and I play on Xbox and PC and we have different save files going for different things we want to do. I play it every couple of days even though I've beaten it more times than I can count.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |